We almost universally accept that playing video games is at best a pleasant break from a student’s learning and more often what prevents a student from accomplishing their goals. Games catch and hold attention in a way that few things can. And yet once they have our focus, they rarely seem to offer anything meaningful to help students grow in their lives outside the games. While this may be true for many games, we are too easily ignoring a valuable tool that could be used to enhance productivity instead of derailing it. Rather, it is desirable that we develop games that connect to the learning outcomes we want for our students. This will enable educators to take advantage of games’ attention commanding capacities and allow our students to enjoy their games while learning.